This is a mobile game where players build and level their unique character with stat points, abilities, ability upgrades etc.(your traditional RPG character building concept here). Most of the leveling will come from fighting other players characters in a 1on1 fight. The whole point of the game is to be the best with leaderboards and losing/gaining trophies depending if you lose/win moving you up and down the leaderboards. I wouldn't quite call it a turn based rpg, but it has a similar feel. Anyways here is where I believe the problem will be...
When you search for a player to fight, it's clash of clans style where you're searching for a player that is offline and you fight his character that is played by an AI system.
What I need is a better system for players to leave their characters better prepared so they have some kind of influence in the defensive fights their not playing when their offline.
Aside from putting skill points in stat lines, and picking from a few abilities and leveling them, there isn't much else a player has to do before he goes offline besides making sure his character is at full health.
In CoC you have the whole aspect of setting up your base in completely different defensive templates, with traps, and making sure some of your defense towers are full on ammo. I feel my game lacks some of this defensive strategy.
Each character will have his own little home so to speak that it resides in and will fight in when attacked. So I could use this to allow certain housing items like decorations or something provide some kind of boost for fighting.
Any other clever ideas?