The battle is mostly turn based but im to use ai forsome battles that way the player can just head through the area that he wanted and go to the exciting part of the quest.
But during the stage if he wants to do it there will be a calculated menu of jow many fights he will get into and he can decide his actions before hand. Like heal if he is 60% at health. and warn him if he does not have enough pots.
The main draw will be the gameplay which when a character levels up and the story will be based on their progression.
At the start of a chapter the player will be hiven about 3 or 5 tickets onwhocb he/she can decide how they will spend it. The ticket is consumed after going to the plot item,boss or by quitting.
Tickets can be spend on to go for a story progressing quest which will vary per choice.
I will call the choices arcs and each will have different results. An example is if you try to get the smith art you need to get the quest for gathering materials but it will also give you an option to be an alchemist to make healimg items.
Also im planning