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MSAA custom sampling pattern

Started by yoelshoshan 1 reply 2.4k views
Original Post
yoelshoshan
yoelshoshan

Hi!

Is there any method to specifically define a custom sampling pattern when using MSAA ?

Are there any plans to add such functionality to future API ?

Note: I'm aware of the two "standard" and "center" well defined patterns ("quality"),

and that the rest are vendor specific.

Note2: I'm aware of modern alternative post-processing methods for AA

Thanks!

MJP
MJP

There's no way to specify custom sample patterns in D3D11. There's no public documentation yet for D3D12, and the conference presentations didn't mention any such functionality.

Hodgman
Hodgman
I would bet a sizable sum that this functionality will be present in future APIs.
(There's hardware on the market that supports this) :D

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