Really!? Whoa! It was long time since someone said my game (any game) was not too complex and confusing It seems I'm making a progress(or you just happen to be a hardcore player)
I like to play these kind of games and I'm currently designing a browser empire builder so that might help a bit.
I sux at promotion Mostly I rely on players doing it themselves (I know, not good). I also:Added it to IndieDB: http://www.indiedb.com/games/europe-1300
Added it to VGG (more known as sister site of BoardGameGeek): http://videogamegeek.com/videogame/164367/europe-1300
Have a FB page (pathetic, got like 4 players total) https://www.facebook.com/Europe1300
Added to Gamejolt (pretty funsite with real players)
Some Reddit (not that bad but it's troublesome).
Got tons of players from various forums where players posted about it.
Also added the site to a few toplist... but these really went down the drain in last years, so not worth it.
Surprisingly GameDev.net is in the top 10 referers... (but not this topic, from my signature on various random topics) I suppose people you know will check your game even if you don't ask... But don't be fooled, designers are shabby players they just lurk and then perish when they fall in love with a new random prototype/alpha thing
How many players? Around 300 souls (real players who login every day), or 2,000 if I used other metric (as most games do) or 200,000 if I used some tricks, stretching and even other metric (it would still be technically true ). If you asking about true/true it's 300, if you asking bacause you want to compare with what other indie games say then 600 active players, if you ask to compare with big companies that use all tricks to pad the numbers then definitely above 200k
Apparently your marketing has done it's job then.
It was in testing for 3 years (I know, too long).
Where did you find those test players? I'm asking because I want to play my game with others in the near future but as of yet I'm clueless on how to find test players.