I started an engine from the scratch for a custom YGO game, since there are no available tutorials, and i have decided to make something from scratch, not from engines
can i have a small assistance with this? when i try to add a card in different zones, just like what i did to the first card, the problem is either the condition or jump to position fails.
here's the code:
sprite_index=spr_mini
sound_play(snd_summon)
if not collision_point(x, y, obj_mzone1,1,1)
{
x = 339;
y = 326;
}
else if not collision_point(x, y, obj_mzone2,1,1) and collision_point(x, y, obj_mzone1,1,1)
{
x = 416;
y = 400;
} I use Game Maker Pro for this

