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Shallow Space - a 3D RTS

Started by September 10, 2014 06:05 PM
52 comments, last by ShallowSpace1 8 years ago


Some talk regarding recent developments with an extended video awaits you in the ‘Overhaul Progress Update’ blog post.

"Swinging development chat back round to combat, we needed a decision to make as to how exactly we would display damage. When polled over on the forums, the majority of people wanted to see rolling damage counters which kinda fits with the finding and fitting of better weapons and support modules you’ll come across on your travels."

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Secrets are finally uncovered as the tale ‘Paradijs Lost’ is brought to a cataclysmic end, but what will become of Eve and Jack

“She remembered the first time her father had taken her to a Map. She’d wondered why it was called that. A map, she thought, showed someone how to get from Point A to Point B, much the same as the Imperiums ‘Jump Safe’ network guide traffic to areas of interest around planets. A jumpgate merely transported someone from Point A to Point B a lot faster than NTL (Near To Light) drives.”

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Development resumes and we all get a little closer to a taste of what’s to come as the todo list shrinks.

But just what is taking so long? and will development continue at this pace? Find out in the latest article with more preview images over in 'Sleeping Beast.'

"So now the development experience is very different. Rather than hand designed maps one-by-one, we instead give the game instruction to create an unlimited number of unique maps itself and rather than perfecting the behaviour of ships that will follow the same path each time, we instead give the ships a limited level of awareness and allow them to collectively make decisions based on their tasks and surroundings."

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We’re running at fever pitch here as development pauses while we start fine tuning for the First Playable Beta. A whole host of particle effects and shaders have been tweaked and added just for the sheer glory of it with a dramatic musical score thrown in for good measure.

But don’t take our word for it, check out the latest preview video ‘Galore!’



Nobody is more excited than we - now a mere are days away from releasing the First Playable of the new Shallow Space!

In the preview you’ll get to roam around a 30 Zone area, complete sample quests, fit modules, play with inventory – but the main idea of it is to test things like the controls in these early days as we roll in content and fixes, thick and fast.

Learn more about it, along with some excitable developer rant in ‘Cry Havoc!’

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It looks amazing for an indie game. I know that nobody sane makes RTS games but yours looks like AAA material. I hope it sells well! :)

It looks amazing for an indie game. I know that nobody sane makes RTS games but yours looks like AAA material. I hope it sells well!

lol ain't that the truth! It's like trying to sell water to a ocean.


We're back in full swing as public updates resume for PC, Mac and Linux - this time featuring work on the shiny new Open-world Overhaul.

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The updates are flying out of the door as the alpha gains more functionality every week. The latest update, UPDATE 5 adds a whole host of intricate combat mechanics such as Subsystem and Engine targeting. Read On!

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The previous update, UPDATE 4 adds 'Quick Battle Mode' with the ability to dive in and construct large fleet battles with 25+ different ships. Read On!

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Not to mention that you can preview first hand the breathing play-area that is being constructed as your very own galactic sandpit as the single player campaign.

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Well it might have been the end of Eve Walters, but her legacy had far reaching implications across shallow space. We explore that legacy in a series of snippets from faction press outlets in an epilogue of the Paradijs Lost short story. Read On!

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