I think rAm_y_ probably gets that -- they just seem to worry that the gatekeepers might not accept the game for whatever reason, maybe quality, maybe content, maybe a perceived lack of market. All those are the prerogative of the shopkeepers, of course, but they're a hurdle for those who want to publish their game in a visible merketplace, none-the-less.
Its also not terribly hard or even expensive to self-publish digital content and skip the physical media, provided that you were already comfortable accepting the realities of a physical release (e.g. no reasonable ability to lock pirates out). Short of a cryptographic hardware dongle that holds a secure portion of the game's code, physical media isn't going to be any more secure than a digital download, so there's really no benefit to it unless people actually want the trinket, or a significant portion of your customer base lacks sufficiently-speedy network access for digital distribution to be viable for them. I pay $10/mo. for my dreamhost account that has plenty of bandwidth, but the offer another service specifically aimed at hosting digital content for something like $0.02/gb that's all-inclusive (in other words, the bandwidth doesn't count against your regular bandwidth) and employs their content-deliver network (CDN). They leave you on your own to handle payments and validation though.