I would like to discuss research in "4X space empire builder". I don't have a specific question, just wanted to hear your thoughts.
What I dislike:
- Tech tree - I dislike that one. I was thinking why and concluded it's because messy connections and non intuitive. It makese sense for games in "real world", like civilization, because there you come with a prior knowledge "to make a tank I need to first invent wheel". With fictional/futuristic theme it makes no sense and feels strange. I think it's the worst possible choice for a space empire builder.
What I like:
- system in Beyond the Earth (the circular one - no clue how it's called) seems quite reasonable. It's fun since you can go for "primary" techs which unlock other techs, or go for "secondary" techs which don't unlock anything. Yet, the graphical representation of it... I don't know, not really bad but not that great either
- MOO2. I know, I'm boring here :) Yet still I like that old system quite a lot, the clear division to construction/energy/computers/etc made it very clear what you could get in that branch.
- Victoria 2. Great categories, yet a bit limiting in choices (but to tell the truth, as a player I didn't feel that way), also the "random inventions" are probably not fitting for space 4X