I've been thinking of combining two things I love, game development and story writing.
So currently I want to work in a project that its main thing is to offer an interactive story telling to the player, the focus is on engaging the character in the story, with choices being important, as depending on the dialogue options the player chooses, the way the story goes will change much, leading to multiple different 'paths'. It's a game that has no 'camera', or a 'being' the player controls, but rather the player chooses what to do by selecting out of possible options that are presented through dialogue interface.
But while I think that the story itself will be interesting enough to keep players wanting to see what will happen next and keep playing, I have some doubts, and because of these doubts I try to think of ways to enhance a game like that, perhaps with features that traditionally belong to other genres.
What kind of activities or other gameplay mechanics could I add to a text adventure game ?
Hmm... I thought of adding puzzle mini-games, when the player's character would have to do things like hacking a terminal for example, but their usage will be limited, as such actions happen just a few times in the game's plot.