So recently I've been walking around with an idea for a game, and I'm interested in what other people think of it, aswell as what they would remove, add or change to the idea.
The idea is somewhat based of of League of Legends (No, its not a idea for an MMO), and thus you'll need some basic understanding of the playable characters (champions) in that game, as well as the core idea of them.
--Skip this if you know league of legends, or if you're just not interested--
LoL has multiple characters, all featuring an unique kit of 4 abilities and 1 passive ability. All of them have different playstyles, but they are sorted into groups of what kind they are. In my opinion, the Assasin type champions are the most fun.
Abilities are triggered with Q, W, E and R. After using an ability it goes on cooldown for a few seconds.
Katarina:
Katarina is a melee fighter. Trowhing knives at enemies, swirling her blades and teleporting to enemies and allies she is able to kill targets quick and effectivly. Especially since her passive will reset all her abilities.
LeBlanc:
LeBlanc is able to put marks on targets, popping them and dealing extra damage whenever she uses another spell on that target.
She is also able to blink away and teleport back to her original location. And shoot chains to a target, rooting it for a few seconds if she keeps them connected for long enough.
What makes LeBlanc fun to play is her R, which lets her Mimic her last used ability, thus making for some really nice and fast paced combo's.
Zed:
Zed is a ninja who is able to spawn shadows who will copy the abilities he uses, as well as that he is able to switch playes with those shadows.
While his kit seems the most boring, I find him actually the most fun to play. I just like the concept of him in general.
So with that out of the way, let's get into the actual idea;
I want to create a 2D platformer in which you can play as one of these 3 champions (Although there are some I want to include too, I just didnt list them).
You'll be set in a medium sized arena, against another one of these Assasins.
In the arena will be minions as well. Creatures that attack you, but do very little damage and dont have any special abilities.
Your goal of course, is to kill your enemy assasin, as quick as possible.
After you do this you'll be going to the next arena, facing off against another assasin, etc etc.
In the last arena you'll be going against the same champion you are playing as. However, he will have a better AI than the previous enemies you've fought, as well as having higher base damage.
Do also note that you're playing as mobile assasins. Gameplay will be fast paced and probably really intense.
I want to make this game with pixelart. With sprites as small as 32x32, giving it a more retro feel.
What do you think of this idea? Would you play it? Would you enjoy playing it?
What doesnt appeal to you? What does?
Any feedback would be appriciated.
(Also, do note that I dont want this to be a full blown game. Just something as a small fun project which people can play for free if they want to.)