Hi all
Back in the day, last time I created a sizeable (100k lines) c++ project, I would use doxygen to generate a html documentation of the object model and the system in general. This worked very well and was automatically updated and copied to the Web as part of the build process.
This was six years or more ago, and of course times change and software evolves. Now I am again writing a large project where it is getting to the point where documentation will be key to it being bad or good code. I was thinking of doing the same again, and tying doxygen into the build process, but I thought it best to ask for others opinions on what they use for the same process. I could Google up several different programs to do what doxygen does but this won't provide a game developers opinion on it. that is what I am after, so if anyone has any wisdom to impart, I would appreciate it
Thanks!