Hey everyone -
New to the forums.
I'm in the process of getting a lot of the paperwork / notes and am stumbling a little on the multiplayer / network side of things. When it comes to mobile development, you can either go instant multiplayer (live), or have a turn based (notify when it's your turn to make a move).
E.g. (live play)
Hearthstone (card game), each player must have the app open and both playing and must finish the game before you can quit.
E.g. (notification turn based)
Words with Friends (scrabble), where each player can make a move without the other player being there. Then once that player has made a move the other player will be notified to make their move, thus continuing the game at their own paces.
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The game I'm trying to make is a bejeweled style game where each game can take roughly 30 secs (if both players are connected) up to possibly 2-3 mins (if both players are connected) depending on the action of the game and what happens here an there, etc.
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The main question is, if I do the live experience, what's the networking difficulty vs a notification experience?
Personal question for you, would you want a 'live' multiplayer experience or a notification experience when playing a bejeweled type game with multiplayer?
I'm 95% leaning towards live experience but would love to hear good arguments on why possibly it could be notification based.
Thanks for your replies!
PS> I am looking for some help with development, so if you're interested in working on a multiplayer bejeweled style game, let me know.