Original Post
i''ve been trying to code a quadtree lately, but i am a little stuck. i can get the quadtree created alright (using a method very similar to the one in an article on this site). my problem is with actually determining whether the nodes are in the frustrum or not. kind of a fundamental problem
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the problem is the camera will have full freedom; can move along all three axes, and it''s yaw and pitch can change (no roll).
my idea for determining the visible nodes was just to ''create'' a polygon that represents the intersection of the ground plane and the field of view. the ground is going to be completely flat. anyways, i would use this intersection polygon to test against the nodes...
i just don''t know how to (efficiently) get such a polygon. any one have any suggestions? is there another (easier) way to do this? any sites, or articles, i should check out?
fyi i am using ogl w/ c++...
thanks
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