Original Post
Hi,
Do you think that locking the fps or updating all your physics, positions, etc. with a delta time variable is better/more appropriate.
Any suggestions would be appreciated.
quote:I prefer to do neither. I let the framerate be as high as it can be on the machine the program is running at. Then I choose a minimum framerate, say 30 or 35, that I deem an appropriate compromise between responsiveness and "lowest-common-denominator-cpu/graphics-speed" and lock the phyics to that framerate. I interpolate to accomodate higher _graphical_ framerates, but don't update forces or anything at a higher resolution than the minimum framerate I chose.
Original post by Floppy
Hi,
Do you think that locking the fps or updating all your physics, positions, etc. with a delta time variable is better/more appropriate.
Any suggestions would be appreciated.
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