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Week of Awesome III - The competition Thread

Started by August 10, 2015 04:00 AM
282 comments, last by Orymus3 9 years, 2 months ago

Got some basics done so far, Onto actual gameplay tomorrow...

Here is my journal entry for today:

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

I almost forgot to link my "pre-natal" journal entry! Let me do that now:

The Week of Awesome III: A Prenatal

(It was previously posted in the administration thread, but I was prompted to post it here as well.)

I'll hopefully later on post an entry for my first day's work; I've already begun it, but, well, the day (as I define it) isn't yet done!

@DKoding: That looks like a cool start! I do seem to see Death there, although it looks as though he's not yet "useful". ;P

@DifferentName: I rather like those characters: they're cartoony and fun. Of course, if that's not your intended art-style, then fair enough.

@Endurion: That looks like a good start. happy.png

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

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My third post. (I'm really not trying to be spam-y).

http://aletheiagamestudio.com/week-of-awesome-3-getting-started/

Just FYI I tend to post more during the thinking phase. So I'm post a bunch today and tomorrow but the last few days will probably be only one post a day.


post as much as you like! the more here the better!

things are looking pretty good so far, looks like a fair number of you have already got a base going! and we're not even a day over yet! I've been jumping around and keeping track of journals/blog's, trying to take a better proactive approach to tracking this year compared to how i did things last year.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

PREPOST:

http://www.gamedev.net/blog/1862/entry-2261326-woa-3-post-0/

First post:

Day 1_P1

http://www.gamedev.net/blog/1862/entry-2261341-woa-3-day-1/

Here is my first entry! Good luck everyone!

http://www.gamedev.net/blog/2105/entry-2261342-codemus-team-the-week-of-awesome-day-1/

~GTE

First real journal entry for the competition here: http://www.gamedev.net/blog/2098/entry-2261340-woa-iii-day-1/, I did a pre competition test post too.

I had a slow start to the competition since I've been in work all day but I'll hopefully get going later in the week when I'm off. Lots of similar ideas by the looks of things, will be interesting to see every ones different takes on it.

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My "day" isn't quite over, but I think that I'm ready to post my blog-entry for this first day:

WoAIII: Contemplating Concepts

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

@Thaumaturge thank you! smile.png He will become useful soon enough...

Day one finished! Entry for the day: http://darkdroidcom.blogspot.no/2015/08/day-one-finished.html

Gamedev journal: http://darkdroid.com

Homepage: http://www.kodingnights.com

Follow me on Twitter: https://twitter.com/kodingnights

Here was my prep-post.

The theme didn't grab me at first - It's funny how all the WoA themes revolve around life & death in some way.

Most of my initial ideas were too ambitious for what I would like to attempt this year

  • One idea was along the lines of using corpses of your past self to advance through the level, in the style of "The useful dead" game. I suspect that a lot of people will have had that idea though.
  • Another idea was to herd and strategically sacrifice a gaggle of little creatures, Lemmings style. Problem there is that I made a Lemmings game last year!
  • I also toyed with using Death as a character himself, with a plot along the lines of Death has become obsolete due to advancements in modern medicine and now he needs to find a new purpose for himself.

In the end I've settled for a platformer game (a genre I enjoy!). In my game dying will still be viewed as a negative thing from the perspective of the characters involved, but "useful" from the perspective of the player. I want to keep the specifics under wraps for a bit longer -- at least while people are still formulating their ideas -- to avoid accidentally seeding competitors with ideas, it is a competition after all!

Day 1 is almost over for me and it has been a slow day for my game unfortunately. Lots of real life stuff going on instead.

So far I don't have anything graphical to show, my coding efforts have mainly been around figuring out Scala and getting the basics (game-loop, etc) up and running. I'm planning to go with a (possibly low-res) black-on-white graphical style, I employed a similar style in the first WoA competition.

@Endurion - My guess as to what your gameplay mechanic is: The bunny moves cell-by-cell around the arena and there's a safe route to the carrots. Make a wrong move and bunny will die in a cruel and unusual way. You have X lives in which to figure out the safe route.

@DKoding - That's very cool!

Day 1

Competition Journal: http://gamedevis.cool/en/category/the-week-of-awesome-iii/

Wow, the time sure flies, last night I had trouble sleeping because of the euphoria induced by the start of the competition and the announcement of the theme. Now is 1+1/2 hours past midnight and the first day is over. The theme made me daydream a little upon my favorite game Dark Souls, maybe you will see some influence in my final implementation.

I managed to make a general idea about my game concept and I also found my hero:

You can read more about Day 1 on: http://gamedevis.cool/en/the-week-of-awesome-iii/the-week-of-awesome-iii-death-is-useful-day-1/

I wish to all the competitors many power of concentration and a good time management with plenty of rest, Mens sana in corpore sano.

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