I will make my own Pacman one day and I think I can understand the cornering for Pacman. This allows him to get away from ghosts who can't cut corners. I assume the original Pacman didn't have to worry about time steps etc because they knew exactly how fast the game was going to run because the hardware was the same for everyone. IE Arcade machines, C64's etc.
Actually they didn't "worry about time steps" for technical reasons: older hardware like that simply doesn't have the processing power for variable time steps.
Variable time steps require constantly multiplying values by the delta time. Mutiplication is extremely slow on 8-bit CPUs, and still fairly slow on most 16-bit CPUs.
Instead, games on those older types of hardware would just use a fixed time step, use the vertical retrace interrupt (which occurs at a fixed frequency based on the display system) for timing, and if any given step took too long to process, the game would just slow down.