Hello, GameDev.net!
A little bit of background:
I've just graduated college and accepted a cozy full-time software engineering job offer for a private (non-gaming) company. While it pays the the bills, I still feel the itch to become a game developer. However, the area I live in has few studios nearby (Kentucky), and I'm hesitant to move away (finances, family, friends, etc.). So, I am thinking of building some hobby games while working full time until I find the courage to start a business or move away.
I created an Android game while in college for fun and portfolio fodder (click here). The game served its purpose in displaying my skills and determination to finish a project, but generated no profit. The crushing thing about the release was that the game generated hardly any plays/views at all, despite being free to play. I believe the failure was in poor marketing of an honestly boring/simple game.
Now I want to make something more original and edgy, and in a market that is easier to distribute and monetize in. It's not drastically important that I see 100,000 plays or make thousands of dollars off of a game, but I do want people to enjoy the fruits of my labor, and maybe make enough change to cover coffee expenses for the next project.
My actual questions:
1. Would deploying a web-game using Unity technology (probably WebGL) on sites such as ArmorGames be an easier target for plays and revenue, given my poor marketing skills?
2. How do sites like https://www.fgl.com/ work, and do they help generate plays and revenue?
3. What are techniques used to market web games (I don't often see web games with their own website, or trailers, etc.)?
4. Any other advice for a game programming wannabe sort of stuck in a rural area?
Thank you in advance for your help.