Original Post
What I''ve been trying to do is to use vertex structure in glMap2f and glEvalMesh, but they all seems to accpet only data structure as
ctrlpoints[4][4][3]
..
And I need to know how can I convert from my vertex structure, e.g
struct
float x;
float y;
float z;
} VERTEX, *PVERTEX;
to what I can do as VERTEX ctrlpoints[4][4];....
How do I go from simple data type as they use, to structs or even classes?
Please help..