Original Post
hello there,
im using Mark Morleys code for bounding sphere occlusion and
it works great
however i am now implimenting backface
removal and for some reason its not working. Im doing the
following
Get the clip planes for the frustum ( these all face inwards ).
ViewNormal = 1st 3 elements of near clip plane (x,y,z).
Multiply the quads normal by the objects current transformation
matrix.
If DotProduct(ViewNormal,QuadNormal) > 0 then RenderQuad.
Can anyone see anything obviously wrong,
Thanks
Mark.