Hi
Im doing a game similar to xcom (both new and old dos versions), fallout tactics, hard west etc. You build bases, train and recruit a squad of soldiers and do missions in turn-based fashion. The setting is present-day civil war in a fictional country in africa.
First i designed it with time units: each soldier have different amount of TUs depending on stats, all weapon reload, and different firing mode cost different amount of TU. Movement cost TU depending on lenght of the move (like old XCOM and fallout tactics).
However, this was mainly for nostalgia reasons (i understand now). So im planning to change it to a more distinct /simplified version with a couple of "actions" per soldier instead (like most games do nowadays). The TU-system is cool and gives a lot of old-school simulation feeling. But it slows down the game alot and forces the player to calculate alot (or be frustrated becouse ending up with 14 TU but needing 15 TU to actually fire/do something else).
1. What are your general input about TUs vs APT (actions per turn)?
2. I will most likely change to APT. Standard these days is 2 APT, which works like this:
a. Move short and shoot
b. Just shoot (typically no benifit so you might as well move as well)
c. Move long (double move) or use special equipment.
What would happen if each soldier has 3 APT instead of 2? I want some more details than most games, such as different firing modes. A draft:
1 AP: move (for max X tiles depending on stats). You can also move double or triple lenght by spending more AP.
1 AP: quick actions like snap shot or reload pistol
2 AP: slow actions like aimed shot, burst-fire, reload main weapon
3 AP: especially slow actions like fire rocket launcher or use some special equipment like radio (can only use without moving)
This would maybe give more flexibility. You can move a short distance and then take 2 snap shots or 1 aimed shot. You can reload and move out of the way etc.
There might be rules that says "max 2 snap shots per turn" or whatever is needed for balance.
Thoughts? Or just makes it more complicated? To go further and give 4 APT seems to much to me.
Thanks
Erik