Original Post
Hi there,
I am currently writing a litte tool that reads wgl bitmap fonts and writes them into a file ... to get platform independent fonts.
At first I put every letter from 32 - 255 into one frame to get the maximum size of the font. So I call glReadPixels the first time and check the size. Then I create a buffer and open an output file.
After that I render every letter and read it with glReadPixels but during this call to glReadPixels the porgram always crashes... I commented the line and the access violation is gone
Whats wrong ?
Edited by - TheMummy on November 18, 2001 5:04:27 PM