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please help quick

Started by hello_there Nov 18, 2001 at 9:43 PM 0 replies 250+ views
Original Post
hello_there
hello_there
when i put these funcions in my programme it comes up with errors like unresolved external symbol _glFinish how can i make them work. glViewport() glLoadIdentity() glMatrixMode() glFinish() also this programme open''s a gl window but i can''t quit it can you tell me how to make it so i can? #include #include #include #include #include #include int gWndID; void display() { glFinish(); glutSwapBuffers(); } void reshape( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); gluOrtho2D( -1, 1, -1, 1 );} void idle() { glutSetWindow( gWndID ); glutPostRedisplay(); } int main( int argc, char** argv ) { glutInit( &argc, argv ); glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); glutInitWindowPosition(0,0); glutInitWindowSize(840,680); gWndID = glutCreateWindow("Title"); glutDisplayFunc( display ); callback glutReshapeFunc( reshape ); glutIdleFunc( idle ); glutMainLoop(); return 0; } hmmm interesting
____________How could hell be worse?
Fruny
Fruny
Are you linking to the opengl library ?

windows/VC++ : Project/Settings/Link and add opengl32.lib to the list

To quit, if your program is stuck, try ctrl+C in the console window or add a keyboard callback that quits if you hit escape...

Edited by - Fruny on November 19, 2001 1:44:25 AM
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan

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