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A Question

Started by Marty15 Nov 19, 2001 at 8:07 AM 2 replies 250+ views
Original Post
Marty15
Marty15
I am new to game programming and would like to which compiler is better out of MSVC++ or Borland Builder 4.0 to make 3D games with or if it is better to find something completely different? Thank you
JY
JY
It all depends on how you want to go about it but by merit of the fact that Microsoft develop DirectX and VC++, they work together quite well - and I have always found Microsoft''s documentation and samples to be more comprehensive.

Having said that - if you are looking to use a 3rd party engine, the compiler doesn''t really matter so much. It then comes down to your personal preference of IDE features etc.

There is no overall best system to use; just what you feel comfortable with, and what you can afford.

I''m sorry it''s a pretty vague answer but it is a very subjective thing. What one person thinks is best isn''t necessarily what everyone else think is best.

IMHO: I would go for MSVC++ and DirectX.
"Absorb what is useful, reject what is useless, and add what is specifically your own." - Lee Jun Fan
henryx
henryx
If you plan on using the DirectX API then probably you are better using MSVC++ since they both integrate quite well together. If your using some other 3D graphics API such as OpenGL then the choice is possibly not so important.

henry
HenryLecturer in Computer Games TechnologyUniversity of Abertay DundeeScotlandUK
Marty15
Marty15
Thank you

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