Original Post
I want to be able to play a piece of a dsound buffer, either
starting play somewhere after the beginning, stopping play
somewhere before the end, or both. I can do this using
get/setposition() in combination with play() and stop(), or, it
seems, I can do this using the direct sound notifications
interface in combination with createevent(). I''m wondering
what are the pros and cons of each approach, and are there
other approaches.
thanks.