As an adult, I appreciate moving aspects of game stories such as characters you've grown attached to dying. But I want to create a game thats target audience is mostly kids (< 13 years old). Are kids able to cope with this, or is it typically best to avoid deaths in my game?
Just to shed a little more light, it will be a spaceship fighter game. No gore, just explosions. The main characters in the story would be the pilots of these ships.