Hi ! :)
I'm currently developing a 2D arcade-like top-down space shooter game.
The basic rules are as follows:
- In order to reach a new planet, player will have to collect coordinates on current planet.
- To reach current planet, player will have to defeat its fleet (enemy defenses).
It should also be noted that:
- There will be a boss at the end of each level.
- There will be a checkpoint after each wave.
The player will have the ability to collect the following items:
- Health after breaking health containers – health floats to the ship regardless of its position (animation)
- Ammo after breaking ammo crates – player needs to get close to ammo in order to collect (magnet)
- Credits after destroying enemies (including asteroids except explosive ones) – credits amount depends on enemy’s power/health
- Crystal matter after breaking crystals – amount is random (with boundaries)
This is pretty regular and I'm looking for additional original ideas to make it more unique.
The game is intended as a smartphone game using touch controls.
If you have any suggestion, comment, or would like additional details, go ahead! :cool:
I could add more details to this description but I don't want it to be too boring. If something isn't clear, I'll be happy to answer your questions.