So how do you measure risk for projects, which you ( or you as a member of a small indie team ) are about to embark on? This question is more relevant if the project involves some few untested concepts.
I'm asking because I don't want my current project (puzzle game) to go down the route of the previous ones. I have twice abandoned my current project and restarted it again. Its basically, at the core, a puzzle game except that the implementation include a couple of novel ideas
I have been involved in a few projects that didn't make it because, - it took much much longer than was estimated (~ 9-10 X estimated time) and the business end was flawed (though the projects eventually worked as was intended, some ultimately failed due to flawed business analysis and others failed because it was taking too much time and savings couldn't sustain it any longer). Only one of my previous projects was a full blown success, a very bad success rate
Majorly, the reason the last previous one took so long was because there were a few new concepts in the project which I estimated that I will breeze through easily after thinking about it and penciling down some algorithms. It turned out to be much more (a zillion times) complicated than estimated and my original penciled algorithms were hastily discarded.
Even though i thought I had fully learnt the lessons of my previous project and wouldn't make the same mistakes again, bizarrely history seems to be repeating it self. I'm finding things more complicated than originally penciled and its taking too long
The main issue I think, is that I have been getting the estimated implementation time very wrong because its difficult to think too many levels deep mentally alone on the implementation of the new concepts on top of the game
Recently i read a thread (damn! am not able to locate it anymore), where the OP asked why a particular game should take up to 4 years to make by the solo developer.
Overwhelmingly the replies where that 4 years (some even suggested 6 years) is just about right and not too long.
But when one factors in other pressures such as available savings (or limited funding), that answer is not so clear cut anymore
So the question is, is there a standard way of estimating this kind of risks so as to cut down if its not feasible within certain time?