Original Post
Hi!
I''m developing an isometric engine but I''ve have a problem with the elevation of the terrain...
I''ve seen how Age of Empires 2 resolves the problem (7 different levels of elevation) but I can''t imagine how to do it...
Can anyone help me please?
TANSTAAFL, I''ve red your book... I''ve understood the concept of height mapping but you didn''t explain how to manage the
sprites that must be rendered on. (how to render a sprite partially obscured by a mountain?)
Sorry for my bad english...
Thanks
VgP