Original Post
Hi all,
I''ve been reading some stuff on JC''s Doom3,
and it seems to me that he is using OpenGL again, right?
Well, I''m starting in OpenGL also,
where can I get books that will teach me to accelerate
my 3D code? I got OpenGL SuperBible and Game Programming
w/ OGL (Prima), amongst a rather large list of other books.
Up to now, I have a fully textured, transparent and lighted teapot. This means I''m not an 100% beginner now...
I''m an "old-days" programmer, and I''ve written code
for protected mode, assembly, OS creation, etc...
So, I''m not afraid of a book that teaches me the graphics pipeline,what not to do, speed-wise....
If anyone has some info, share it...
Hugo Ferreira
UniteK Future
"Concentrate, and you can see it. If you see it, then it is possible. If it is possible, you can Achieve it."