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And Now Everyone Who Knows I Do Gamedev (Who's Not In Gamedev) Asks Me What I Think Of Pokemon Go....

Started by July 19, 2016 09:17 PM
22 comments, last by DemonDar 8 years, 5 months ago

^Are those real signs? or just dramatized fun?

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Based on the news report linked I wouldn't be surprised if they are real...

Anyone can control these signs at the control centre and pit any message on them.

For example my wife tells a story of when she was driving on a deserted motorway at 3am to be told by the gantry sign to stop hogging the middle lane. Someone at the control centre was watching on cctv and decided to send her a message.

It's probably the same in the USA...
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Was wondering the same thing. With the climate of today's politics and views it wouldn't surprise me if it was real though.

I'm not sure; I assumed they were real, on account of how crazy popular Pokemon Go has become, and how those signs normally say things like "Don't text and drive" / "Buckle up for safety" / "Fines double in work zones" / "Click it or ticket" and so on.

It wouldn't surprise me if a few internet-savvy city workers put such messages on a few signs across the country.

I am never really into Pokemon, so never really played that game. But what Pokemon Go does teach me, or show me, is what the millennial generation is truly capable of, or incapable of, depending on how you see it.

Articles and news sometimes talk about the millennial generation, which I had always thought in my mind are people in their 20s who grew up with Facebook and Twitter, and social media, and nothing more or less. You know, the kind of people who found PewDiePie hilarious, or Miley Cyrus a role model. Beyond that, they are still capable adults with capable reasoning for common sense. Then Pokemon Go shows up.

I thanked God that I am just a shy away from the Pokemon generation.

Well, it varies ofc,

Some of us in Gen Y remember growing up in the 90s during the .com boom, 2K, and used Dial up and Dos.

Those poor fools who are reliant on the webt now, and get depressed when there is no internet or WiFi are the ones who we should all be concerned about.

Like GenZ....

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@alnite

I thought the same thing about millennials. It seems only MIley Cyrus views herself a role model. I've died every time Miley Cyrus has come out attacking other artists saying they are terrible role models while ignoring that she appeared on stage in a concert in 2015 (I think) with her breasts and vagina completely exposed. That doesn't make a role model in my book.

What happened to having rational role models?

Growing up my role models were:

  • Hulk Hogan/Arnold Schwarzenegger for their health/exercise campaigns (shame both have fallen).
  • Ed Boon/John Tobias/John Vogel/et. al. for the Mortal Kombat team (doing the dream job I used to strive for).
  • Stan Lee for writing memorable characters that we still celebrate today.
  • Everyone that took part in NASA Space program as it made me and so many others dream for the stars (reaching them is a different story)
  • Clint Eastwood/John Wayne/ et. al. that made memorable characters and continue to make many realize they can be average and still act.
  • Robin Williams/John Candy/John Ritter for inspiring people to realize you can be funny no matter how you looked.

The list went on, but that is the main ones that I can remember off the back of my head.

Those of us who were bought up with games like pac man, space invaders and chuckie egg in the 80s were actively encouraged to take up gamedev by magazines with program code in them and programming clubs.

These days gamedev can seem unreachable to the newbie in comparison, as all the millennials see as examples of games are apps for phones, and AAA productions.

Gone are those days and it's a shame really.

This relevant sound bite bought to you by a grumpy old game developer.

Well,

Another factor is there is just so much variation in the quality standards of indie products.

Not to mention the foolish mainstream medias portrayal of making it in the game industry.

There's a show on Disney or Nickalodian, that has a few 12 year olds create a game, wich sells great, and they make it rich. They use a big artist's music in their game without clearing it. And end up cutting a deal with this person to keep their stuff, even after h tiries to repo it all for breach of IP law.

Can't remember the name, but it's a travesty.

I don't think it's that game dev is less approachable, but that there are just so many in conceptions of on what it takes to do gamedev that it's all watered down.

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Game Shakers

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