Hi, I've implemented rigid body simulation using sequential impulse, so far everything is working well
There's something I don't understand about the math behind, though
In Richard Tonge's pdf "iterative rigid body solver" in GDC 2013, he stated that the reason we use sequential impulse is that linear system would eliminate velocity at all contacts (with "attracting impulse"), causing contact that should break not breaking.
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Does that mean no global solver would work? Since I read this on Erin Catto's "understanding constraint" in GDC 2014:
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implying we can use global solver. I think I got things mixed up somewhere.