Hey, I’m new to the game development process. But I have to do a research for user journeys and their use in a game development process. I've found only examples of projects which used User Stories. I know, that based on the context, it can be the same. What I know so far - or believe to know - is: In an agile game development user stories are used in the sprint backlog.
If I define user journeys being "a series of steps (...) which represent a scenario in which a user might interact with the" product (as defined here), it does not make sense to replace user stories by user journeys in the sprint backlog. Or am I wrong?
User stories describe functionality from the user’s perspective.
User journeys are a higher view on the topic. It also includes the user’s environment etc.
For marketing purpose there are a lot of articles about Customer Journey Maps, Experience Maps …, which describes the end-to-end experience with a product. I could also define user journeys as the end-to-end experience from user's start to stop playing the game.
Does anyone know an example of user journeys used in either way in a game development process or can tell from one's own experience? I would be grateful for any hints. I've spent hours of searching but I'm not able to find anything. Maybe I’m on the totally wrong way with my keywords … any hints?