Hi,
Just wanting to know if my application of this is correct. I want to add tyre tracks onto my sandy tracks to make it look like they are used.
I'm thinking of the following:
1. Build function to place a set of points in my editor.
2. Points are joined with bezier curves which are the skeleton for the road trail
3. The trail is then built up of a number of triangles that create a strip. The trail follows closely the lay of the land.
4. Strip has an normal mapped texture.
When I render the triangles.
1. turn of Z buffer write
2. render the normal mapped texture.
3. blend the colour darker/lighter depending on the normal.
Now, i'm thinking a normal might be over kill and I should just use an alpha map or even just a texture with grey lines on it?
is this the correct technique I should apply. Because I am looking at this overhead (and will all the time), it doesn't have to pass the success test at close range. It should be also flexible enough I can overwrite a once at most to make divergent trails.
Thoughts guys?