Original Post
🔒 Locked
Texture Mapping
Advertisement
OpenGL requires textures to have dimensions which are powers of two greater than or equal to 16. Either dimension can be 16, 32, 64, 128, 256, 512, 1024, 2048, etc. If you want to use a bitmap with non-power-of-two dimensions, then you have to load it into the next largest power-of-two texture and use the appropriate texture coordinates.
Edited by - TerranFury on November 23, 2001 7:43:53 AM
Edited by - TerranFury on November 23, 2001 7:43:53 AM
Topic Locked
This topic has been locked by a moderator. New replies are not allowed.
Sign in to reply to this topic.
Advertisement