Original Post
http://www.gamedev.net/community/forums/topic.asp?topic_id=68218
I''d be interested in writing an article some time after I have created the campaign and mission structure for our game, based on the above thread in the game design forum.
Level design can be relatively easy, but making effective missions, and a good flow between them can be hard, and can involve some plot changing and tweaking.
Suggestions or comments?
Tane Piper
Lead Designer - ZZICT Entertainment
http://www.zzict.nl