Original Post
I wrote a game, and on 1 of my test systems ( the faster one) the game runs too fast, and on another system (the slower one), it runs just right. However, when I add StartClock(), WaitClock() commands to slow it down ONLY if necessary, it runs ok on my faster system but too slow on the slower... so what can I do about this? Also, when I add any kind of Wait command, my animations are not smooth at all (like when I slide a bitmap across the screen). How could I fix all this ?? Thanks!
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