Skip to main content
gamedev.net
🔒 Locked

How to?

Started by Domagoj 5 replies 250+ views
Original Post
Domagoj
Domagoj
I''m wondering is there any easy way to conwert a program written using OpenGL api instructions to software rendering program,so I can use it on machines not having 3D graphic acellerator? If it''s not too much trouble I would like people to reply on my e-mail adress: domagojvrgoc@yahoo.com Thank you.
Fruny
Fruny
There''s nothing to do. If you don''t have hardware acceleration, the openGL library on your machine is a software renderer.

Just try to avoid using extensions.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
Domagoj
Domagoj
I ment so it could work in reasonable time...this way it''s too slow regardles the processor strength.
Fruny
Fruny
Eeek ! Turn off texturing, lighting ... and pray. You''ve been spoilt rotten by the performances of hardware-accelerated graphics.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
Terran Marine
Terran Marine
Or just modify those software-only computers by adding some some of acceleration.

Nowadays software is less and less of an option.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.