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Smoother lightning

Started by Cone83 Nov 25, 2001 at 9:08 AM 0 replies 200+ views
Original Post
Cone83
Cone83
Hello everybody! I just started OpenGL programming, so excuse me if this is a silly question... The problem is, that if you look on my objects you can easily recognize the quads or triangles. Here you can see it: http://www.konstantin-schauwecker.de/secure/snap1_low.png is there a way to make it look smoother without increasing the amount of polygons? Thanx Konstantin Schauwecker
Krunk
Krunk
You could use "gouraud shading" to make the quads less visible. You give each vertex a colour and the colours get interpolated across the tri/quad. If you look in the OpenGL docs and on google you should find plenty of information about it.

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