Original Post
Hi!
I''m currently using an octree to do visibity checks and collision detection. But now my framerate decreases with the number of enemies (just models moving aroung with triangle-ray intersection testing). Thus I thought that maybe my collision detection routine is too slow, so I thought about using AABB Trees. BUT will it be faster? If so - are there any tutorials or sample implementations on AABB trees on the net?
Gahre