Original Post
Hi,
I have a DirectDraw application, which must work either in fullscreen or windowed (switch via alt-enter).
Sometimes the mouse pointer flickers or leaves a trail under it (happens in both windowed and fullscreen, and this depends of the machine).
And this only happens on some gfx boards, not all. On mine, it works perfectly.
Shouldn''t directx be hiding the hardware differencies ? It obviously doesn''t
I can''t handle the mouse via DirectInput and draw it manually because of the windowed mode, so I''m forced to let Windows handle the mouse.
I can''t believe nobody had this problem before.
Help me please !!!