Hi,
In this video we would like to show you some of the techniques that we use when composing non-linear music for our clients.
- Themes
- Instrumentation
- Transitions
- Sound Design
[media]https:
[/media]
When composing music, you must remember to stick to the theme of the game. In this case we wanted to portray a magical atmosphere with a few aspects of horror since the game is about a baby who dreams of fighting off toy enemies.
[sharedmedia=core:attachments:34692]
Instrumentation inlcudes woodwinds that are set to the tempo of the enemies when they walk.
You can hear that we implemented a Celesta to help keep the music "magical"
You'll notice the instrumentation changed while we kept the same musical motif implemented by adding brass.
The transitions are always short and include a tempo change.
The end transition also changes to a slower tempo.
We incorporated a randomized Volume and Modulation wheel to help to keep the sounds effects fresh and new.