Original Post
I''ve been building a class set for a linked list, now I know theres the standard STL linked list but I wanted to try my own, the problem is although Im pretty sure it deletes all the nodes correctly I have no real way of knowing, plus I want to be able to test my game for memory leaks, Im not very familiar with my debugger (Visual C++ 6.0) and I was wondering if anyone could tell me how I can check for memory leaks?
Thanks!
Ballistic Programs