Original Post
ok, i ask again maybe i explain better what i mean ...
i have a large textured quad and i want the black pixels to be trasparent (only the true black!!! 0,0,0 )
My routine works, but also the image is trasparent. The black is fully trasparent, the image a bit.
How do i manage to render it so that the rest of the image is rendered correctly with full colors and only the black pixel will be transparent ?
I did some test with glBlendFunc , but it didn''t work !
Thanks
glHorizon_Project

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