Original Post
hi,
Is there any kind of way that I can bind or change textures in-between glBegin() and glEnd....
You could have all textures in one texture and the just change the source xy.... but then the size would be to limited.....
When you create a texture, you get an unsigned int index for that texture... is it possible to some how get a pointer to the acctual...texture??? and then be able to swap the textures with memcpy or something like that???
I''ve seen that someone wrote earlier that you could use mippmapping.. but that is kind of limiting for the numbers of textures right???
thanks,