Original Post
Hi!
I did create my first terrain and I am going to add light.
Now. In books they say that I should calculate normals myself which increases performance (if properly done
).
but.. I did a quick search on some OpenGL forums incl. this one and read that I could just simply use GL_NORMALIZE and the whole job of calcluating normals would be done for me by OpenGL. ie no need to calculating normals anymore just add light and thats it!
Now! Don''t get me wrong! I am not just trying to avoid that calculation myself! I am just trying to find out if that is true!
I thought that GL_NORMALIZE just corrects the normals calculated by me ie. reduces the length of the normal to 1 unit up in case the length is >.
I don''t know.. I am confused!.. plz let me know if I am right and say something more about GL_NORMALIZE as to be honest I dont really know how this exactly works! thx!
