So in my efforts to see if I can produce something speedily, I spent about five hours this afternoon working on this piece from scratch. It's about 53 seconds and loops once in this track (to demonstrate that it loops seamlessly).
It's a slow piece (obviously) that uses a grand total of 9 instrument patches, which is a really low number compared to the last one I posted here (the "Adventure Theme" had some 70+). The solo oboe has 3, with a harp, and one for each string section.
I think about 3 hours were spent on the composition itself altogether. I did a LOT of micromanaging the modulation (cc1) and expression midi controls on all the parts, but since the strings are all together, I only needed to do that once for the section, and then a lot of work on those controls and velocities on the oboe part. Beyond that are details like balancing and timing (string patches can be wonky with timing).
How does that sound? I think of a track like this looping during a tragic scene in a game. I imagined the venerable Yasunori Mitsuda's somber piece "Tears of the Stars Hearts of the People" in Xenogears and this track serving a similar purpose.