Project: Idra is a Pixel Art graphics Action & Adventure game. We are in a not-so-far future and the protagonist's a guy who's working for Idra, an organization which aims to punish criminals, exiling them in a no return dimension (kind of a dimensional prison). Their logo is, indeed, a severed Hydra's head, representing their very first aim: rid the evil off the planet.
The Idra's logo
The game starts with our first mission, but this is just a pretext, because the plot will get thicker, revealing that things are not what they seem at all.
As stated above, it's an Action-Adventure game, with an aerial point of view. The main part of the gameplay consists of catching the criminals with the aid of our high-tech weapon (looks like a gun, anyway) and dodging the enemies' attacks (getting hit will lead you to a no going back dimensional exile. Maybe...). You'll be able to decide your own way of approaching, either sneaking up or opening fire. Enemies of the same kind may be different from one another: each of them will be given random statistical values, referring to speed, precision etc., and those will affect the enemy's level.
What appears to be a frightening hospital, is actually the Idra's dorm.
The dialogues are along the lines of "Undertale", the textbox contains sort of a mugshot of the character speaking. The point is there will be total freedom of choice: no laid out path, you'll decide on your own.
An example(in italian)
The soundtrack's very important, each character'll have his/her own theme, and settings too. The tracks I've produced at the moment may not be definitive. The game's both in English and Italian, but I hope it will be possible to include other languages in the future. The script's being translated to English.
Our first mission
"Project: Idra" is a temporary title.
I'll release some more updates and the main characters' concept arts soon. I'm open to suggestion, even "game developing isn't for you, just give up"!