It's late but this is all I have for now. You know how these things go, one moment you have lots of free time the next your working till 0:00AM.
It's late but this is all I have for now. You know how these things go, one moment you have lots of free time the next your working till 0:00AM.
It's the end of Day 1 for me!
This year I've decided to run my blog postings in both my personal blog and my old GameDev.net blog, and as such intend to post links to both here--simply visit whichever you prefer. (The text should be pretty much the same, I think.)
GameDev.net link:
Personal site link: http://thaumaturge-art.com/index.php?/archives/93-Week-of-Awesome-V-Day-1-Chains-and-Invaders.html
MWAHAHAHAHAHAHA!!!
My Twitter Account: @EbornIan
Well, I want to make something, but it's going to be tough for me to find any free time even at night until Friday, so if I do make something it'll probably need to be pretty simplistic. "Fortunately" I also don't have any good ideas, with the possible exception of a very simple adventure game, so that might be possible to throw together in a couple of days.
I just made a quick vaulted ceiling piece for my potentially-nonexistent game. Feel free to use it for whatever and consider it in the public domain. It's UV unwrapped, but it doesn't come with any actual textures.
Two days gone (I'm currently in Thailand, so a bit before other time zones), and here's a journal entry covering the first two days:
This site update is getting worse. Besides an IMHO horribly butchered message editor the the page loading loves to jump up/down while loading images, etc. What happened to the good old width/height attributes?
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
Day 2 is done! I have made about as much progress as should be for two hours, not days. That is what I deserve for trying out new techniques on a time limit.