Original Post
Hey yall, I got this problem, I''ve just started openg gl and C++ so its probably one of those annoying newb questions...
I''ve made this wall from two triangles, and I want it to be translucent, when I enable the GL_BLEND it is only translucent from the back of it, and when I disable GL_DEPTH_TEST all the walls infront of it are translucent as well.
any answers?
cheers, Dave