Original Post
I have a feeling that something is seriously wrong. If i run a render loop containing:
end - start == 0..30ms, averaging around 20..24ms. I have the Retail runtimes selected in the Control panel thingie as well. Im running Win2k, with an ATI RagePro (i know, its terrible, but not this bad), ~550 p3, with the HAL device. Any help would be much appreciated.
Z.
start = GetTickCount(); Clear(0) // clears the screen to black Flip() // flips to the screen... end = GetTickCount(); |